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/** * Button click event * @param {number} status * Activity status: 1 in progress, 2 in failure, 3 out of stock, 4 in success, 5 system cancelled */const onButtonClick = (status)=>{ if(status == 1){ sendLog('processing') jumpTo('IndexPage') }else if(status == 2){ sendLog('fail') jumpTo('FailPage') }else if(status == 3){ sendLog('fail') jumpTo('FailPage') }else if(status == 4){ sendLog('success') jumpTo('SuccessPage') }else if(status == 5){ sendLog('cancel') jumpTo('CancelPage') }else { sendLog('other') jumpTo('Index') }}swtich轻松地提出对此代码的重写。const onButtonClick = (status)=>{ switch (status){ case 1: sendLog('processing') jumpTo('IndexPage') break case 2: case 3: sendLog('fail') jumpTo('FailPage') break case 4: sendLog('success') jumpTo('SuccessPage') break case 5: sendLog('cancel') jumpTo('CancelPage') break default: sendLog('other') jumpTo('Index') break }}const actions = { '1': ['processing','IndexPage'], '2': ['fail','FailPage'], '3': ['fail','FailPage'], '4': ['success','SuccessPage'], '5': ['cancel','CancelPage'], 'default': ['other','Index'],}const onButtonClick = (status)=>{ let action = actions[status] || actions['default'], logName = action[0], pageName = action[1] sendLog(logName) jumpTo(pageName)}const actions = new Map([ [1, ['processing','IndexPage']], [2, ['fail','FailPage']], [3, ['fail','FailPage']], [4, ['success','SuccessPage']], [5, ['cancel','CancelPage']], ['default', ['other','Index']]])const onButtonClick = (status)=>{ let action = actions.get(status) || actions.get('default') sendLog(action[0]) jumpTo(action[1])}
一个对象通常有自己的原型,所以一个对象总是有一个“原型”键,除非我们使用Object.create(null)创建一个没有原型的对象;
对象的键只能是字符串或符号,但是Map的键可以是任何值。
您可以通过使用size属性轻松获得Map中的键/值对数量,而对象中的键/值对数量只能手动确认。
/** * Button click event * @param {number} status * Activity status: 1 in progress, 2 in failure, 3 out of stock, 4 in success, 5 system cancelled * * @param {string} identity: guest, master */const onButtonClick = (status,identity)=>{ if(identity == 'guest'){ if(status == 1){ //do sth }else if(status == 2){ //do sth }else if(status == 3){ //do sth }else if(status == 4){ //do sth }else if(status == 5){ //do sth }else { //do sth } }else if(identity == 'master') { if(status == 1){ //do sth }else if(status == 2){ //do sth }else if(status == 3){ //do sth }else if(status == 4){ //do sth }else if(status == 5){ //do sth }else { //do sth } }}const actions = new Map([ ['guest_1', ()=>{/*do sth*/}], ['guest_2', ()=>{/*do sth*/}], ['guest_3', ()=>{/*do sth*/}], ['guest_4', ()=>{/*do sth*/}], ['guest_5', ()=>{/*do sth*/}], ['master_1', ()=>{/*do sth*/}], ['master_2', ()=>{/*do sth*/}], ['master_3', ()=>{/*do sth*/}], ['master_4', ()=>{/*do sth*/}], ['master_5', ()=>{/*do sth*/}], ['default', ()=>{/*do sth*/}],])const onButtonClick = (identity,status)=>{ let action = actions.get(`${identity}_${status}`) || actions.get('default') action.call(this)}const actions = { 'guest_1':()=>{/*do sth*/}, 'guest_2':()=>{/*do sth*/}, //....}const onButtonClick = (identity,status)=>{ let action = actions[`${identity}_${status}`] || actions['default'] action.call(this)}const actions = new Map([ [{identity:'guest',status:1},()=>{/*do sth*/}], [{identity:'guest',status:2},()=>{/*do sth*/}], //...])const onButtonClick = (identity,status)=>{ let action = [...actions].filter(([key,value])=>(key.identity == identity && key.status == status)) action.forEach(([key,value])=>value.call(this))}const actions = new Map([ [{identity:'guest',status:1},()=>{/* functionA */}], [{identity:'guest',status:2},()=>{/* functionA */}], [{identity:'guest',status:3},()=>{/* functionA */}], [{identity:'guest',status:4},()=>{/* functionA */}], [{identity:'guest',status:5},()=>{/* functionB */}], //...])const actions = ()=>{ const functionA = ()=>{/*do sth*/} const functionB = ()=>{/*do sth*/} return new Map([ [{identity:'guest',status:1},functionA], [{identity:'guest',status:2},functionA], [{identity:'guest',status:3},functionA], [{identity:'guest',status:4},functionA], [{identity:'guest',status:5},functionB], //... ])}const onButtonClick = (identity,status)=>{ let action = [...actions()].filter(([key,value])=>(key.identity == identity && key.status == status)) action.forEach(([key,value])=>value.call(this))}const actions = ()=>{ const functionA = ()=>{/*do sth*/} const functionB = ()=>{/*do sth*/} return new Map([ [/^guest_[1-4]$/,functionA], [/^guest_5$/,functionB], //... ])}const onButtonClick = (identity,status)=>{ let action = [...actions()].filter(([key,value])=>(key.test(`${identity}_${status}`))) action.forEach(([key,value])=>value.call(this))}const actions = ()=>{ const functionA = ()=>{/*do sth*/} const functionB = ()=>{/*do sth*/} const functionC = ()=>{/*send log*/} return new Map([ [/^guest_[1-4]$/,functionA], [/^guest_5$/,functionB], [/^guest_.*$/,functionC], //... ])}const onButtonClick = (identity,status)=>{ let action = [...actions()].filter(([key,value])=>(key.test(`${identity}_${status}`))) action.forEach(([key,value])=>value.call(this))}
if/else
switch
一元判断:存储在Object中
一元判断:保存到Map
多重判断:将条件连接成字符串并将其保存在Object中
多重判断:将条件连接成字符串并将其存储在Map中
多重判断:将条件另存为Map中的对象
多重判断:将条件另存为Map中的正则表达式
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